.gif solved [?]
So... gif right now pushes actual colors from the sprite/frames on case by case basis and... it should work for better gif exports... probably...
It fixed a problem with flickering of 'empty pixels', fixed flickering of 'color hues' and fixed 'dull colors'...
With the gif on the top you should see that I used a lot of vibrant colors, while stretching pixels to try and cause inconsistency, I even went as close to magenta as possible [255,0,254] and her mustache is still there, [255, 0, 255 is a color I picked for removing BG]
1 problem is: if you have semi transparent pixels they will turn more 'magenta' like, because gif can't use alpha channel, and just cuts 1 specific type of pixels.. just make sure you don't have those semi transparent pixels for GIF, or use PNG... [Maybe I will add 'Custom Key Color' so people can choose what color they want, but who is using 255, 0, 255 anyway?]

128x128 export:
256x256 export:

Upscaled export from 64x64 to 256x256:
Pixel export is sharp as well, unless it's blurred by the image viewer, this is just a 'zoomed in 64x64 gif':
so I think this is it for now... tool released [?]
Files
Get Pixel Art Puppet Tool
Pixel Art Puppet Tool
Morphing + Pixel Editor + GIF/Sprite sheet export
Status | In development |
Category | Tool |
Author | 2b1r |
More posts
- v.2.0 Tutorial5 days ago
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