Day 1
Vibe-loonsTD » Devlog
Did a big roadmap with towers/enemies/stages being actually 1 type of tower/stage/enemy, but with a giant state machine with bazzillion of options so it's easier to extract complexity from 1 class and hopefully not to confuse AI with too much options later down the line
Files
Primeagen_Bloons_vibe_day_1.zip 162 kB
5 days ago
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Vibe-loonsTD
Vibe coding along with Primeagen
Status | Prototype |
Author | 2b1r |
Genre | Strategy, Card Game |
Tags | Deck Building, Tower Defense |
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