Day 1


Did a big roadmap with towers/enemies/stages being actually 1 type of tower/stage/enemy, but with a giant state machine with bazzillion of options so it's easier to extract complexity from 1 class and hopefully not to confuse AI with too much options later down the line

Files

Primeagen_Bloons_vibe_day_1.zip 162 kB
5 days ago

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