Vibe coding Primeagen's game with Claude 3.7 vibes, only vibes, no code.

Day 1 - cards, terrain, endless levels, 3 types of towers, upgrades, Tiers (don't work yet, lol), Vampire survivor upgrades/level ups, good vibes, projectiles, knockbacks

Day 2 - kind of lost, overworld map, Tiers working, terraforming, biomes diversity, speed modifyers, auto upgrades, progression through stages, something like a true 'gameloop', bunch of bugs that will be very annoying to fix... Kinda vibes, but just vibes, nothing too crazy.

Day 3 - Added a deck builder, limited to warrior only, a lot of smaller fixes, better flow of gameplay, a lot of cool fun stuff, new towers, new powers, new enemies, full vibes... The problem: I'm not feeling it)) Not the biggest fan of classic TD games. But I was able to design Primeagen's idea using vibe coding with a team of two: Me + Claude 3.7 (sometimes Haiku 3.5 actually, he is better at having a talk and has less ego)

Overall - For some reason I'm really efficient with AI, probably a good communication skill (?). Anyway I won't be working on this game much, but I feel like within 3 days I made what was prompted by Primeagen to accomplish within 7 days, so... feeling decent on that front. I also found out that I'm not vibing with classic TD genre as much as I vibe with Claude)

Updated 1 day ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
Author2b1r
GenreStrategy, Card Game
TagsDeck Building, Tower Defense

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Primeagen_Bloons_vibe_day_1.zip 162 kB
Primeagen_Bloons_vibe_day_2.zip 267 kB

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