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Vibe-loonsTD

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Devlog

  • Day 3
    March 25, 2025 by 2b1r
    1
    #tower defense, #game, #devlog, #claude 3.7, #vibecoding, #Primeagen, #3-day game
    Sup sup... So it's 'done' as it fits within default scope of the 'challenge'/'prompting'... It was very important small journey to realise what types of games I don't enjoy making/playing. This is one... Continue reading
  • Day 2
    March 24, 2025 by 2b1r
    1
    #tower defense, #vibes, #code, #html, #js, #bugs, #kekw
    For some reason not feeling it... I think I'm not the biggest fan of Tower Defenses even though I have some of my hours in Bloons and Sanctum, Orcs Must Die and Dungeon Defenders are one of my favorit... Continue reading
  • Day 1
    March 24, 2025 by 2b1r#tower defence, #vibes, #code, #claude 3.7, #js, #html
    Did a big roadmap with towers/enemies/stages being actually 1 type of tower/stage/enemy, but with a giant state machine with bazzillion of options so it's easier to extract complexity from 1 class and... Continue reading
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