Day 2
For some reason not feeling it... I think I'm not the biggest fan of Tower Defenses even though I have some of my hours in Bloons and Sanctum, Orcs Must Die and Dungeon Defenders are one of my favorite games... I think this is because I like player control options and towers are just for 'Fun' and having true Tower Defense makes it a bit annoying to design the further it goes
Also going full vibes gets a feeling that I'm losing control more and more and some bugs are rooted into the core of the code and everything is very interconnected, so... yeah...
Anyway... added a bunch of stuff with big features, such as ability to Reshape the Path (Later should be easy to make it into editor, because right now it's 5x5 grid that allows player to change the shape of the path, later it will be just the whole map) Added overworld and the rest were just fixes of smaller annoyances.
Idk, I need to meditate on the whole game and think if I should start to blow it horizontally... I think I still need a meta progression with deck building before I go horizontal...
Files
Get Vibe-loonsTD
Vibe-loonsTD
Vibe coding along with Primeagen
Status | Prototype |
Author | 2b1r |
Genre | Strategy, Card Game |
Tags | Deck Building, Tower Defense |
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